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Wesnoth Units database

Merman Netcaster

(image)

Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Merman Hunter
Advances to: Merman Entangler
Cost: 27
HP: 40
Movement: 7
XP: 80
Level: 2
Alignment: lawful
IDMerman Netcaster Long
Abilities:
(image)spear
pierce
6 - 3
melee
(image)net
impact
9 - 2
ranged
slows
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Sand230%
Shallow Water160%
Swamp160%
Unwalkable9920%
Village140%